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4.8 KiB
4.8 KiB
canvas 组件示例
官方文档
参考官方文档:https://doc.dcloud.net.cn/uni-app-x/component/canvas.html
概述
canvas 是画布组件,用于绘制图形、文字等。
基础用法
<template>
<canvas canvas-id="myCanvas" class="canvas"></canvas>
</template>
<script>
export default {
onReady() {
this.drawCanvas()
},
methods: {
drawCanvas() {
const ctx = uni.createCanvasContext('myCanvas', this)
ctx.setFillStyle('#007aff')
ctx.fillRect(0, 0, 200, 200)
ctx.draw()
}
}
}
</script>
<style>
.canvas {
width: 200px;
height: 200px;
}
</style>
完整示例
示例 1: 绘制矩形
<template>
<view class="container">
<canvas canvas-id="myCanvas" class="canvas"></canvas>
<button @click="drawRect">绘制矩形</button>
</view>
</template>
<script>
export default {
onReady() {
this.drawRect()
},
methods: {
drawRect() {
const ctx = uni.createCanvasContext('myCanvas', this)
ctx.setFillStyle('#007aff')
ctx.fillRect(10, 10, 150, 100)
ctx.draw()
}
}
}
</script>
<style>
.canvas {
width: 200px;
height: 200px;
border: 1px solid #eee;
}
</style>
示例 2: 绘制圆形
<template>
<view class="container">
<canvas canvas-id="myCanvas" class="canvas"></canvas>
<button @click="drawCircle">绘制圆形</button>
</view>
</template>
<script>
export default {
onReady() {
this.drawCircle()
},
methods: {
drawCircle() {
const ctx = uni.createCanvasContext('myCanvas', this)
ctx.beginPath()
ctx.arc(100, 100, 50, 0, 2 * Math.PI)
ctx.setFillStyle('#4cd964')
ctx.fill()
ctx.draw()
}
}
}
</script>
示例 3: 绘制文字
<template>
<view class="container">
<canvas canvas-id="myCanvas" class="canvas"></canvas>
<button @click="drawText">绘制文字</button>
</view>
</template>
<script>
export default {
onReady() {
this.drawText()
},
methods: {
drawText() {
const ctx = uni.createCanvasContext('myCanvas', this)
ctx.setFontSize(20)
ctx.setFillStyle('#333')
ctx.fillText('Hello Canvas', 10, 50)
ctx.draw()
}
}
}
</script>
示例 4: 绘制图片
<template>
<view class="container">
<canvas canvas-id="myCanvas" class="canvas"></canvas>
<button @click="drawImage">绘制图片</button>
</view>
</template>
<script>
export default {
onReady() {
this.drawImage()
},
methods: {
drawImage() {
const ctx = uni.createCanvasContext('myCanvas', this)
uni.downloadFile({
url: 'https://example.com/image.jpg',
success: (res) => {
ctx.drawImage(res.tempFilePath, 0, 0, 200, 200)
ctx.draw()
}
})
}
}
}
</script>
示例 5: 保存为图片
<template>
<view class="container">
<canvas canvas-id="myCanvas" class="canvas"></canvas>
<button @click="drawAndSave">绘制并保存</button>
</view>
</template>
<script>
export default {
onReady() {
this.drawCanvas()
},
methods: {
drawCanvas() {
const ctx = uni.createCanvasContext('myCanvas', this)
ctx.setFillStyle('#007aff')
ctx.fillRect(0, 0, 200, 200)
ctx.setFontSize(20)
ctx.setFillStyle('#fff')
ctx.fillText('Canvas', 70, 100)
ctx.draw()
},
drawAndSave() {
this.drawCanvas()
setTimeout(() => {
uni.canvasToTempFilePath({
canvasId: 'myCanvas',
success: (res) => {
uni.saveImageToPhotosAlbum({
filePath: res.tempFilePath,
success: () => {
uni.showToast({
title: '保存成功',
icon: 'success'
})
}
})
}
}, this)
}, 500)
}
}
}
</script>
属性说明
| 属性名 | 类型 | 默认值 | 说明 |
|---|---|---|---|
| canvas-id | String | - | canvas 组件的唯一标识符 |
| disable-scroll | Boolean | false | 当在 canvas 中移动时且有绑定手势事件时,禁止屏幕滚动以及下拉刷新 |
平台兼容性
| 平台 | 支持情况 |
|---|---|
| H5 | ✅ |
| 微信小程序 | ✅ |
| 支付宝小程序 | ✅ |
| 百度小程序 | ✅ |
| 字节跳动小程序 | ✅ |
| QQ 小程序 | ✅ |
| 快手小程序 | ✅ |
| App | ✅ |
| 快应用 | ✅ |
注意事项
- 需要在
onReady生命周期中绘制 - 调用
ctx.draw()才会真正绘制到画布上 - 可以通过
uni.canvasToTempFilePath将画布转为图片 - 不同平台的 API 可能略有差异