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100 lines
3.4 KiB
Markdown
100 lines
3.4 KiB
Markdown
# canvas
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## Instructions
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画布
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属性说明
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注意事项:
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### Syntax
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- 使用 `<canvas />`(或 `<canvas></canvas>`,当需要包裹子节点时)。
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- 遇到平台差异时,建议使用条件编译(`#ifdef / #endif`)显式处理。
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#### Properties
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| 属性名 | 类型 | 默认值 | 说明 | 平台差异说明 |
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| --- | --- | --- | --- | --- |
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| type | String | | 指定 canvas 类型,支持 2d 和 webgl | 微信小程序2.7.0+ 、抖音小程序1.78.0+、支付宝小程序2.7.0+ |
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| canvas-id | String | | canvas 组件的唯一标识符 | |
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| disable-scroll | Boolean | false | 当在 canvas 中移动时且有绑定手势事件时,禁止屏幕滚动以及下拉刷新 | 抖音小程序与飞书小程序不支持 |
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| hidpi | Boolean | true | 是否启用高清处理 | H5 (HBuilder X 3.4.0+)、App-vue (HBuilder X 3.4.0+) |
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#### Events
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| 事件名 | 类型 | 默认值 | 说明 | 平台差异说明 |
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| --- | --- | --- | --- | --- |
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| @touchstart | EventHandle | | 手指触摸动作开始 | 抖音小程序1.78.0+、小红书小程序 |
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| @touchmove | EventHandle | | 手指触摸后移动 | 抖音小程序1.78.0+、小红书小程序 |
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| @touchend | EventHandle | | 手指触摸动作结束 | 抖音小程序1.78.0+、小红书小程序 |
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| @touchcancel | EventHandle | | 手指触摸动作被打断,如来电提醒,弹窗 | 抖音小程序1.78.0+ |
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| @longtap | EventHandle | | 手指长按 500ms 之后触发,触发了长按事件后进行移动不会触发屏幕的滚动 | 抖音小程序与飞书小程序不支持 |
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| @error | EventHandle | | 当发生错误时触发 error 事件,detail = {errMsg: 'something wrong'} | 抖音小程序与飞书小程序不支持 |
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#### Platform Compatibility
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See official docs for platform support table: `https://uniapp.dcloud.net.cn/component/canvas.html`
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### Examples
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### Example (Example 1)
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```vue
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<template>
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<view>
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<canvas style="width: 300px; height: 200px;" canvas-id="firstCanvas" id="firstCanvas"></canvas>
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<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas"></canvas>
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<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas" @error="canvasIdErrorCallback"></canvas>
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</view>
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</template>
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```
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### Example (Example 2)
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```vue
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<template>
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<view>
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<canvas style="width: 300px; height: 200px;" canvas-id="firstCanvas" id="firstCanvas"></canvas>
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<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas"></canvas>
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<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas" @error="canvasIdErrorCallback"></canvas>
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</view>
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</template>
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```
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### Example (Example 3)
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```vue
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<script>
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export default {
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onReady: function (e) {
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var context = uni.createCanvasContext('firstCanvas')
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context.setStrokeStyle("#00ff00")
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context.setLineWidth(5)
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context.rect(0, 0, 200, 200)
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context.stroke()
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context.setStrokeStyle("#ff0000")
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context.setLineWidth(2)
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context.moveTo(160, 100)
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context.arc(100, 100, 60, 0, 2 * Math.PI, true)
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context.moveTo(140, 100)
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context.arc(100, 100, 40, 0, Math.PI, false)
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context.moveTo(85, 80)
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context.arc(80, 80, 5, 0, 2 * Math.PI, true)
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context.moveTo(125, 80)
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context.arc(120, 80, 5, 0, 2 * Math.PI, true)
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context.stroke()
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context.draw()
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},
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methods: {
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canvasIdErrorCallback: function (e) {
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console.error(e.detail.errMsg)
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}
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}
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}
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</script>
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```
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Reference: [Official Documentation](https://uniapp.dcloud.net.cn/component/canvas.html)
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