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uni-halo/.agents/skills/uniapp-project/references/components/built-in/canvas.md
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canvas

Instructions

画布

属性说明

注意事项:

Syntax

  • 使用 <canvas />(或 <canvas></canvas>,当需要包裹子节点时)。
  • 遇到平台差异时,建议使用条件编译(#ifdef / #endif)显式处理。

Properties

属性名 类型 默认值 说明 平台差异说明
type String 指定 canvas 类型,支持 2d 和 webgl 微信小程序2.7.0+ 、抖音小程序1.78.0+、支付宝小程序2.7.0+
canvas-id String canvas 组件的唯一标识符
disable-scroll Boolean false 当在 canvas 中移动时且有绑定手势事件时,禁止屏幕滚动以及下拉刷新 抖音小程序与飞书小程序不支持
hidpi Boolean true 是否启用高清处理 H5 (HBuilder X 3.4.0+)、App-vue (HBuilder X 3.4.0+)

Events

事件名 类型 默认值 说明 平台差异说明
@touchstart EventHandle 手指触摸动作开始 抖音小程序1.78.0+、小红书小程序
@touchmove EventHandle 手指触摸后移动 抖音小程序1.78.0+、小红书小程序
@touchend EventHandle 手指触摸动作结束 抖音小程序1.78.0+、小红书小程序
@touchcancel EventHandle 手指触摸动作被打断,如来电提醒,弹窗 抖音小程序1.78.0+
@longtap EventHandle 手指长按 500ms 之后触发,触发了长按事件后进行移动不会触发屏幕的滚动 抖音小程序与飞书小程序不支持
@error EventHandle 当发生错误时触发 error 事件,detail = {errMsg: 'something wrong'} 抖音小程序与飞书小程序不支持

Platform Compatibility

See official docs for platform support table: https://uniapp.dcloud.net.cn/component/canvas.html

Examples

Example (Example 1)

<template>
	<view>
		<canvas style="width: 300px; height: 200px;" canvas-id="firstCanvas" id="firstCanvas"></canvas>
		<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas"></canvas>
		<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas" @error="canvasIdErrorCallback"></canvas>
	</view>
</template>

Example (Example 2)

<template>
	<view>
		<canvas style="width: 300px; height: 200px;" canvas-id="firstCanvas" id="firstCanvas"></canvas>
		<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas"></canvas>
		<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas" @error="canvasIdErrorCallback"></canvas>
	</view>
</template>

Example (Example 3)

<script>
export default {
	onReady: function (e) {
		var context = uni.createCanvasContext('firstCanvas')
		context.setStrokeStyle("#00ff00")
		context.setLineWidth(5)
		context.rect(0, 0, 200, 200)
		context.stroke()
		context.setStrokeStyle("#ff0000")
		context.setLineWidth(2)
		context.moveTo(160, 100)
		context.arc(100, 100, 60, 0, 2 * Math.PI, true)
		context.moveTo(140, 100)
		context.arc(100, 100, 40, 0, Math.PI, false)
		context.moveTo(85, 80)
		context.arc(80, 80, 5, 0, 2 * Math.PI, true)
		context.moveTo(125, 80)
		context.arc(120, 80, 5, 0, 2 * Math.PI, true)
		context.stroke()
		context.draw()
	},
	methods: {
		canvasIdErrorCallback: function (e) {
			console.error(e.detail.errMsg)
		}
	}
}
</script>

Reference: Official Documentation