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mirror of https://github.com/ialley-workshop-open/uni-halo.git synced 2026-09-13 00:50:40 +08:00

refactor: 架构升级

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小莫唐尼
2026-08-31 07:58:23 +08:00
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# canvas
## Instructions
画布
属性说明
注意事项:
### Syntax
- 使用 `<canvas />`(或 `<canvas></canvas>`,当需要包裹子节点时)。
- 遇到平台差异时,建议使用条件编译(`#ifdef / #endif`)显式处理。
#### Properties
| 属性名 | 类型 | 默认值 | 说明 | 平台差异说明 |
| --- | --- | --- | --- | --- |
| type | String | | 指定 canvas 类型,支持 2d 和 webgl | 微信小程序2.7.0+ 、抖音小程序1.78.0+、支付宝小程序2.7.0+ |
| canvas-id | String | | canvas 组件的唯一标识符 | |
| disable-scroll | Boolean | false | 当在 canvas 中移动时且有绑定手势事件时,禁止屏幕滚动以及下拉刷新 | 抖音小程序与飞书小程序不支持 |
| hidpi | Boolean | true | 是否启用高清处理 | H5 (HBuilder X 3.4.0+)、App-vue (HBuilder X 3.4.0+) |
#### Events
| 事件名 | 类型 | 默认值 | 说明 | 平台差异说明 |
| --- | --- | --- | --- | --- |
| @touchstart | EventHandle | | 手指触摸动作开始 | 抖音小程序1.78.0+、小红书小程序 |
| @touchmove | EventHandle | | 手指触摸后移动 | 抖音小程序1.78.0+、小红书小程序 |
| @touchend | EventHandle | | 手指触摸动作结束 | 抖音小程序1.78.0+、小红书小程序 |
| @touchcancel | EventHandle | | 手指触摸动作被打断,如来电提醒,弹窗 | 抖音小程序1.78.0+ |
| @longtap | EventHandle | | 手指长按 500ms 之后触发,触发了长按事件后进行移动不会触发屏幕的滚动 | 抖音小程序与飞书小程序不支持 |
| @error | EventHandle | | 当发生错误时触发 error 事件,detail = {errMsg: 'something wrong'} | 抖音小程序与飞书小程序不支持 |
#### Platform Compatibility
See official docs for platform support table: `https://doc.dcloud.net.cn/uni-app-x/component/canvas.html`
### Examples
### Example (Example 1)
```vue
<template>
<view>
<canvas style="width: 300px; height: 200px;" canvas-id="firstCanvas" id="firstCanvas"></canvas>
<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas"></canvas>
<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas" @error="canvasIdErrorCallback"></canvas>
</view>
</template>
```
### Example (Example 2)
```vue
<template>
<view>
<canvas style="width: 300px; height: 200px;" canvas-id="firstCanvas" id="firstCanvas"></canvas>
<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas"></canvas>
<canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" id="secondCanvas" @error="canvasIdErrorCallback"></canvas>
</view>
</template>
```
### Example (Example 3)
```vue
<script>
export default {
onReady: function (e) {
var context = uni.createCanvasContext('firstCanvas')
context.setStrokeStyle("#00ff00")
context.setLineWidth(5)
context.rect(0, 0, 200, 200)
context.stroke()
context.setStrokeStyle("#ff0000")
context.setLineWidth(2)
context.moveTo(160, 100)
context.arc(100, 100, 60, 0, 2 * Math.PI, true)
context.moveTo(140, 100)
context.arc(100, 100, 40, 0, Math.PI, false)
context.moveTo(85, 80)
context.arc(80, 80, 5, 0, 2 * Math.PI, true)
context.moveTo(125, 80)
context.arc(120, 80, 5, 0, 2 * Math.PI, true)
context.stroke()
context.draw()
},
methods: {
canvasIdErrorCallback: function (e) {
console.error(e.detail.errMsg)
}
}
}
</script>
```
Reference: [Official Documentation](https://doc.dcloud.net.cn/uni-app-x/component/canvas.html)