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v1.0.0-beta 源码正式开源
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import curves from './config/curves'
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const defaultTransitionBC = 'linear'
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/**
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* @description Get the N-frame animation state by the start and end state
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* of the animation and the easing curve
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* @param {String|Array} tBC Easing curve name or data
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* @param {Number|Array|Object} startState Animation start state
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* @param {Number|Array|Object} endState Animation end state
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* @param {Number} frameNum Number of Animation frames
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* @param {Boolean} deep Whether to use recursive mode
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* @return {Array|Boolean} State of each frame of the animation (Invalid input will return false)
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*/
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export function transition (tBC, startState = null, endState = null, frameNum = 30, deep = false) {
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if (!checkParams(...arguments)) return false
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try {
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// Get the transition bezier curve
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const bezierCurve = getBezierCurve(tBC)
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// Get the progress of each frame state
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const frameStateProgress = getFrameStateProgress(bezierCurve, frameNum)
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// If the recursion mode is not enabled or the state type is Number, the shallow state calculation is performed directly.
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if (!deep || typeof endState === 'number') return getTransitionState(startState, endState, frameStateProgress)
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return recursionTransitionState(startState, endState, frameStateProgress)
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} catch(e) {
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console.warn('Transition parameter may be abnormal!')
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return [endState]
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}
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}
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/**
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* @description Check if the parameters are legal
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* @param {String} tBC Name of transition bezier curve
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* @param {Any} startState Transition start state
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* @param {Any} endState Transition end state
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* @param {Number} frameNum Number of transition frames
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* @return {Boolean} Is the parameter legal
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*/
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function checkParams (tBC, startState = false, endState = false, frameNum = 30) {
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if (!tBC || startState === false || endState === false || !frameNum) {
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console.error('transition: Missing Parameters!')
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return false
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}
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if (typeof startState !== typeof endState) {
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console.error('transition: Inconsistent Status Types!')
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return false
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}
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const stateType = typeof endState
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if (stateType === 'string' || stateType === 'boolean' || !tBC.length) {
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console.error('transition: Unsupported Data Type of State!')
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return false
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}
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if (!curves.has(tBC) && !(tBC instanceof Array)) {
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// console.warn('transition: Transition curve not found, default curve will be used!')
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}
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return true
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}
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/**
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* @description Get the transition bezier curve
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* @param {String} tBC Name of transition bezier curve
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* @return {Array} Bezier curve data
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*/
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function getBezierCurve (tBC) {
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let bezierCurve = ''
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if (curves.has(tBC)) {
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bezierCurve = curves.get(tBC)
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} else if (tBC instanceof Array) {
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bezierCurve = tBC
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} else {
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bezierCurve = curves.get(defaultTransitionBC)
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}
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return bezierCurve
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}
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/**
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* @description Get the progress of each frame state
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* @param {Array} bezierCurve Transition bezier curve
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* @param {Number} frameNum Number of transition frames
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* @return {Array} Progress of each frame state
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*/
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function getFrameStateProgress (bezierCurve, frameNum) {
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const tMinus = 1 / (frameNum - 1)
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const tState = new Array(frameNum).fill(0).map((t, i) => i * tMinus)
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const frameState = tState.map(t => getFrameStateFromT(bezierCurve, t))
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return frameState
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}
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/**
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* @description Get the progress of the corresponding frame according to t
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* @param {Array} bezierCurve Transition bezier curve
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* @param {Number} t Current frame t
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* @return {Number} Progress of current frame
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*/
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function getFrameStateFromT (bezierCurve, t) {
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const tBezierCurvePoint = getBezierCurvePointFromT(bezierCurve, t)
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const bezierCurvePointT = getBezierCurvePointTFromReT(tBezierCurvePoint, t)
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return getBezierCurveTState(tBezierCurvePoint, bezierCurvePointT)
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}
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/**
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* @description Get the corresponding sub-curve according to t
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* @param {Array} bezierCurve Transition bezier curve
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* @param {Number} t Current frame t
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* @return {Array} Sub-curve of t
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*/
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function getBezierCurvePointFromT (bezierCurve, t) {
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const lastIndex = bezierCurve.length - 1
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let [begin, end] = ['', '']
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bezierCurve.findIndex((item, i) => {
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if (i === lastIndex) return
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begin = item
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end = bezierCurve[i + 1]
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const currentMainPointX = begin[0][0]
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const nextMainPointX = end[0][0]
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return t >= currentMainPointX && t < nextMainPointX
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})
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const p0 = begin[0]
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const p1 = begin[2] || begin[0]
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const p2 = end[1] || end[0]
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const p3 = end[0]
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return [p0, p1, p2, p3]
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}
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/**
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* @description Get local t based on t and sub-curve
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* @param {Array} bezierCurve Sub-curve
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* @param {Number} t Current frame t
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* @return {Number} local t of sub-curve
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*/
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function getBezierCurvePointTFromReT (bezierCurve, t) {
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const reBeginX = bezierCurve[0][0]
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const reEndX = bezierCurve[3][0]
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const xMinus = reEndX - reBeginX
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const tMinus = t - reBeginX
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return tMinus / xMinus
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}
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/**
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* @description Get the curve progress of t
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* @param {Array} bezierCurve Sub-curve
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* @param {Number} t Current frame t
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* @return {Number} Progress of current frame
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*/
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function getBezierCurveTState ([[, p0], [, p1], [, p2], [, p3]], t) {
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const { pow } = Math
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const tMinus = 1 - t
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const result1 = p0 * pow(tMinus, 3)
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const result2 = 3 * p1 * t * pow(tMinus, 2)
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const result3 = 3 * p2 * pow(t, 2) * tMinus
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const result4 = p3 * pow(t, 3)
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return 1 - (result1 + result2 + result3 + result4)
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}
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/**
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* @description Get transition state according to frame progress
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* @param {Any} startState Transition start state
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* @param {Any} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function getTransitionState (begin, end, frameState) {
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let stateType = 'object'
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if (typeof begin === 'number') stateType = 'number'
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if (begin instanceof Array) stateType = 'array'
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if (stateType === 'number') return getNumberTransitionState(begin, end, frameState)
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if (stateType === 'array') return getArrayTransitionState(begin, end, frameState)
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if (stateType === 'object') return getObjectTransitionState(begin, end, frameState)
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return frameState.map(t => end)
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}
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/**
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* @description Get the transition data of the number type
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* @param {Number} startState Transition start state
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* @param {Number} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function getNumberTransitionState (begin, end, frameState) {
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const minus = end - begin
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return frameState.map(s => begin + minus * s)
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}
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/**
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* @description Get the transition data of the array type
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* @param {Array} startState Transition start state
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* @param {Array} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function getArrayTransitionState (begin, end, frameState) {
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const minus = end.map((v, i) => {
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if (typeof v !== 'number') return false
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return v - begin[i]
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})
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return frameState.map(s =>
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minus.map((v, i) => {
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if (v === false) return end[i]
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return begin[i] + v * s
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}))
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}
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/**
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* @description Get the transition data of the object type
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* @param {Object} startState Transition start state
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* @param {Object} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function getObjectTransitionState (begin, end, frameState) {
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const keys = Object.keys(end)
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const beginValue = keys.map(k => begin[k])
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const endValue = keys.map(k => end[k])
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const arrayState = getArrayTransitionState(beginValue, endValue, frameState)
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return arrayState.map(item => {
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const frameData = {}
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item.forEach((v, i) => (frameData[keys[i]] = v))
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return frameData
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})
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}
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/**
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* @description Get the transition state data by recursion
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* @param {Array|Object} startState Transition start state
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* @param {Array|Object} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function recursionTransitionState (begin, end, frameState) {
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const state = getTransitionState(begin, end, frameState)
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for (let key in end) {
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const bTemp = begin[key]
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const eTemp = end[key]
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if (typeof eTemp !== 'object') continue
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const data = recursionTransitionState(bTemp, eTemp, frameState)
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state.forEach((fs, i) => (fs[key] = data[i]))
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}
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return state
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}
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/**
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* @description Inject new curve into curves as config
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* @param {Any} key The key of curve
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* @param {Array} curve Bezier curve data
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* @return {Undefined} No return
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*/
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export function injectNewCurve (key, curve) {
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if (!key || !curve) {
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console.error('InjectNewCurve Missing Parameters!')
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return
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}
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curves.set(key, curve)
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}
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export default transition
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